Class Balance

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Class Balance

Post by Kata on Tue 29 Aug - 17:54

Hello,

You can consult the various updates we made to the classes on this topic.

Feel free to give your opinion in english about the changes but be sure to make constructive comments. Remember that these changes are only steps (usually not definitive) to balance classes as much as possible.

If you see a spell or talent that does not work or does not work properly, please report it so that we can fix the problem.

Since it's a difficult task, it will request many changes and much time. It will never be perfect, but we can improve things by discussing together.

In charge of the class balance: <Head Gamemaster> Kata


[September 15, 2017]


WARRIOR

• Execute +50%

WARLOCK

• Drain life (Heal) +30%
• Corruption +10%
• Siphon Life +150%

MAGE

• Ignite +120%
• Frostfire Bolt +15%
• Pyroblast +20%


[September 08, 2017]

Spoiler:
Spells now unavailable for use in battlegrounds:

• Aspect of the Dragonhawk
• Moonkin Form

The shields were reduced by 60%


PRIEST

• Penance -10%

DEATH KNIGHT

• Rune Tap -10%
• Death pact -30%

DRUID

• Hurricane +50%
• Insect Swarm +50%
• Healing Touch -5%
• Wrath -20%
• Starfire -20%
• Living Seed -50%
• Lifebloom -20%

WARRIOR

• Execute +200%
• Devastate -30%

HUNT

• Kill shot -50%
• Aimed shot -30%
• Steady shot -60%


[August 29, 2017]

Spoiler:
ROGUE

• Ambush -40%

PRIEST

• Shadow word : pain +15%
• Devopuring plague +20%

SHAMAN

• Lava lash +200%
• Healing Stream Totem +15%
• Chain Lightning -15%
• Lava burst -25%
• Lightning -20%
• Healing wave -87%

WARLOCK

• Incinerate +20%
• Shadow Bolt +10%
• Haunt (heal) +20%
• Chaos Bolt -30%

MAGE

• Arcane Missiles -40%
• Frostfire Bolt -65%
• Ignite -20%

DRUID

• Mangle (Cat) +160%
• Maul -10%
• Ferocious Bite -10%

WARRIOR

• Heroic Strike +130%
• Mortal Strike +130%
• Execute +150%
• Bloodthirst +30%
• Bloodthirst (Heal) +10%
• Deep Wounds -25%
• Second Wind -40%


HUNT

• Serpent Sting +100%
• Steady Shot +30%
• Arcane Shot +30%
• Kill Shot +30%
• Black Arrow +50%
• Piercing Shots -30%
• Chimera Shot -30%

PALADIN

• Crusader Strike +20%
• Divine Storm +15%

DEATH KNIGHT

• Heart strike +50%
• Blood strike +70%
• Blood plague +35%
• Ebon Fever +60%
• Obliterate +20%
• Frost Strike -30%
• Death Strike -35%
• Death Strike (Heal) -60%
• Runic tap -50%
• Frost Fever-30%

[May 22, 2017]

Spoiler:
ROGUE
• Eviscerate +120%
• Deadly Poison +50%
• Ambush +30%
• Garrote +150%
• Envenom +50%
• Rupture +170%
• Backstab +60%
• Hemorrhage +50%

DEATH KNIGHT
• Obliterate +80%
• Blood Plague +60%
• Heart Strike +50%
• Blood Strike +70%
• Death Strike (HEAL) -50%

WARRIOR
• Second Wind +50%
• Heroic Strike +50%
• Bloodthist (HEAL) +150%
• Deadly Wish and Enraged are now compatible

PALADIN
• Consecration +70%
• Avenging Shield +70%
• Judgment (With Seal of Command) -30%
• Judgment (With Seal of Light) -50%
• Judgment (With Seal of Righteousness) -20%
• Seal f Vengeance -40%
• Flash of Light -80%
• Holy Shock (heal) -15%
• Holy Light -60%
• Hammer of the Vertuous -40%

HUNT
• Serpent Sting +150%
• Steady Shit +30%
• Arcane Shot +30%
• Deadly Shot +50%
• Black Arrow +50%
• Chimaera Shot -25%

PRIEST
• Mental strike +25%
• Holy Fire +70%
• Reflective Shield -40%
• Penance -50%
• Mind Flay -55%
• Shadow word : pain -35%
• Devopuring plague -50%
• Vampiric touch -60%
• Circle of Healing -50%
• Holy Nova (Heal) -50%
• Renew -70%
• Heal -30%
• Binding Heal -70%
• Lesser heal -40%
• Flash Heal -60%
• Greater Heal -65%

SHAMAN
• Lava lash +100%
• Stormstrike +150%
• Chain Lightning +20%
• Lava burst +60%
• Flame shock +50%
• Earth shock +30%
• Earth shield -20%
• Chain Heal  -75%
• Healing wave -70%
• Lesser Healing wave -73%



Warlock
• Searing Pain -30%
• Corruption -60%
• Soul Fire -40%
• Immolate -40%
• Incinerate -50%
• Shadow Bolt -50%

MAGE
• Ice Lance +30%
• Arcane Barrage -20%
• Living Bomb -20%
• Fireball -50%
• Frostfire Bolt -55%
• Pyroblast -30%
• Frostbolt -60%

DRUID
• Swipe (Bear) +70%
• Rip +50%
• Claw +130%
• Rake +50%
• Mangle (Cat) +100%
• Ferocious Bite +40%
• Mangle (Bear) +10%
• Ravage +100%
• Moonfire +100%
• Insect Swarm +100%
• Starfire +10%
• Starfall +90%
• Maul -10%
• Lifebloom -25%
• Nourish -45%
• Swiftmend -20%
• Rejuvenation -40%
• Regrowth -40%
• Healing Touch -65%

UP
NERF


Last edited by Kata on Fri 15 Sep - 18:22; edited 4 times in total
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Kata

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Date d'inscription : 2016-10-04
Localisation : Astaroth

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Re: Class Balance

Post by Sekaii on Tue 29 Aug - 18:29

Hi, so for Priest just up the DPS but nothing on the Heal ? The absorb it crazy, the heal with Penitence it insane (3m9 by 1 tick and it's 3 tick in 1 second)

The other up and nerf i'm agree.

I test my War, the Execution hit a 1m2 it's a bit funny xd

Sekaii

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Date d'inscription : 2017-07-28

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Re: Class Balance

Post by Deathchills on Wed 30 Aug - 11:51

Current problem atm isn't the high healing in classes but the amount of damage they take.

Late game everyone has atleast 35% dodge chance due to aspect making melee damage quite low (considering holy form + frost presence and shields having insane armor values).

The fact that heals used to seem Op was not because they were actually high but because people took nearly no damage or because you dodge half the incoming damage.


My suggestion is to revert the healin nerfs for the classes and simply disable aspect of dragonhawk (same way you guys did to moonkin) in PvP, aswell as fixing shields armor to blizzlike values.

Having shields with anything over 6k armor just makes people get instantly 75% melee reduce (that bypasses armor penetration) since Arp doesnt apply to frost presence armor buff.



So yeah, disable aspect / nerf shields / get healin back up and PvP will become a looot better

Deathchills

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Date d'inscription : 2017-07-14

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Re: Class Balance

Post by nekrokh on Wed 30 Aug - 12:04

Deathchills wrote:Current problem atm isn't the high healing in classes but the amount of damage they take.

Late game everyone has atleast 35% dodge chance due to aspect making melee damage quite low (considering holy form + frost presence and shields having insane armor values).

The fact that heals used to seem Op was not because they were actually high but because people took nearly no damage or because you dodge half the incoming damage.


My suggestion is to revert the healin nerfs for the classes and simply disable aspect of dragonhawk (same way you guys did to moonkin) in PvP, aswell as fixing shields armor to blizzlike values.

Having shields with anything over 6k armor just makes people get instantly 75% melee reduce (that bypasses armor penetration) since Arp doesnt apply to  frost presence armor buff.



So yeah, disable aspect / nerf shields / get healin back up and PvP will become a looot better
doing that will make bg turning with mages and Cacs like other utlras-fun server what we love about this server that all classes are playable in pvp , even with the shields there is so many  CaC doing well  in pvp and in the top 5 pvp rank there is 5 classes doing physical damage (2dk ,2 hunts and one feral drood)

nekrokh

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Date d'inscription : 2017-08-17

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Re: Class Balance

Post by Sinct on Sun 17 Sep - 5:17

Kata wrote:MAGE

• Ignite +120%
• Frostfire Bolt +15%
• Pyroblast +20%

I honestly feel mage didn't require that extreme of a buff, as they were already strong against most classes, and the only classes that were their weakpoint were ones with strong healing or had the ability to gain crit immunity(priest), I personally played a large amount of mage and only priests/ specialized healing classes holy pally, sp druid etc could give me trouble the rest were easy if not longer fights (dks/pallies tended to last).

If you wanted to buff mage to fight strong healers/priests you should have removed priests crit immunity and amplified mages -healing instead of almost doubling their dps which makes every class mages already countered or were even with, into a fight where you get beaten by shear dps with no way to counter it.

If this was a pve change that completely ignores how strong they can be in pvp when properly used, then a smaller increase should have been done as mage could already match other caster classes.

Sinct

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Date d'inscription : 2017-08-27

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Re: Class Balance

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